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  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Continues the study of game theory, analysis, and design documentation. Emphasizes game construction using an industry-standard development engine. A laptop computer is required for this course.. Software fee of $15 applies.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Provides in-depth instruction in advanced scripting concepts and practices in video game development. Focuses on the application of advanced technical topics as they impact game construction. Addresses networking and distributed systems issues, including scalability and latency compensation techniques, in designing games for online multi-player environments. Software fee of $15 applies. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Covers short themed script development for animated and interactive titles. Discusses specific scriptwriting subjects such as initiating the idea, researching, outlining, and rewriting. Includes weekly writing assignments that are read and analyzed according to structure and the execution of a goal. Requires the presentation of a completed animatic.. Lab access fee of $45 applies.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Equips aspiring technical directors in game development and animation to refine their specialized writing skills. Cultivates a focused environment for students to enhance their skills in documenting code, crafting game design documents, scripting animated films, and creating job application materials. Incorporates AI into writing processes for innovative communication strategies. Emphasizes the critical role of writing in professional communication, exposing students to various writing styles and formats, and aims to help students articulate technical and creative concepts with clarity and impact across professional platforms.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Emphasizes 3D industry title development processes. Covers lighting and rendering in an animation and/or game environment. Includes composition, technical lighting, layer-based rendering, and texture baking. Requires junior-level projects to be initiated and completed within the semester.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Develops pre-production of a team project for 2D animation students. Includes research, writing, scripting, designing, storyboarding, and pre-visualization of an animated short film or an interactive game project.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Introduces students to 3D visual effects (VFX) principles, focusing on particle systems, volumetric effects, and fluid simulations for animation and game development. Explores fire, smoke, water, and sparks, learning how to create and integrate these effects into digital environments. Emphasizes is placed on procedural workflows, real-time rendering, and compositing techniques to develop visually compelling effects.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Expands upon foundational VFX principles by introducing procedural and physics-based simulations for complex digital effects. Explores destruction simulations, crowd dynamics, terrain generation, and magical effects commonly used in games, animation, and film. Instructs the development of large-scale, interactive VFX while optimizing real-time rendering and cinematic production performance. Focuses on automation, procedural workflows, and dynamic environmental effects to enhance storytelling and gameplay experiences.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Creates a foundation for a primary game development pipeline. Covers low poly count modeling in a variety of software packages and the use of 3D models in an industry-standard game development engine. Uses an alternative engine to game development courses.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Expands on the foundational principles by delving deeper into advanced game engine functionalities, system optimization, and complex visual scripting techniques. Instructs how to create fully interactive game prototypes, integrating advanced mechanics, dynamic systems, and refined asset management to enhance gameplay experiences.