3.00 Credits
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Introduces students to 3D visual effects (VFX) principles, focusing on particle systems, volumetric effects, and fluid simulations for animation and game development. Explores fire, smoke, water, and sparks, learning how to create and integrate these effects into digital environments. Emphasizes is placed on procedural workflows, real-time rendering, and compositing techniques to develop visually compelling effects.