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  • 1.00 Credits

    Prerequisite(s): DAPR 2010. Corequisite(s): DAPR 2020. Provides students hands-on experience mixing music and media post-production projects. Prepares students with experience in signal flow and audio editing techniques. Provides practice using mix room acoustics, treatments, and workarounds. Corequisite:    DAPR 2020
  • 3.00 Credits

    Teaches the history of radio, the structure of typical radio stations, from management to music programming and sales, and production and promotion. Covers methods of producing radio promos, radio shows, commercials, underwriting and news segments, as well as features and interviews. Examines the use of Digital Audio Workstations to produce several radio segments of the student's choosing. Includes lectures, demonstrations, and guest lecturers from radio stations in the community.. Software fee of $13 applies.. Lab access fee of $45 for computers applies.
  • 1.00 - 4.00 Credits

    Introduces specific audio tools and concepts currently used in the digital audio production. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Varies curriculum from one semester to another. May be repeated for a maximum of 9 credits toward graduation.. Software fee of $13 applies.. Lab access fee of $45 for computers, applies.
  • 3.00 Credits

    Teaches location film sound and general on-the-set etiquette, techniques, and best practices. Covers the proper use of industry standard gear such as boom microphones, wireless systems, portable recorders, and lavalier microphones. Examines how to capture clear, consistent, and intelligible audio in less-than-ideal conditions. Teaches how to work as a part of a larger film crew. Course lecture fee of $85 applies.
  • 3.00 Credits

    Examines how to create original sound design, tell stories with sound and analyze critically audio intended to support visual stories. Teaches techniques for manipulating sound to tell impactful stories. Software fee of $10 applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 2170. Continues the student's exploration of sound design by creating performable sound design instruments, recording sound effects in the field, learning about different types of synthesis, and creating assets that can be used in films, games or sound effects libraries. Software fee of $10 applies. Course lecture fee of $85 applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 2000. Teaches tools to restore, preserve, and archive audio from a variety of sources, such as cylinders, vinyl records, tapes, and film soundtracks. Teaches the removal of ambient, impulsive, periodic, and random noise. Explores audio forensics.. Software fee of $38 applies.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Pre- or Corequisite(s): MAT 1030 or MAT 1035 or Higher, MATH 1050 or MATH 1055 highly recommended. Teaches students to understand the fundamental system of the studio, the wiring. Covers the connections, and proper techniques in wiring, building cables, electrical safety, soldering, basic electronic connections soldering electrical components and terminology for proper studio wiring and building techniques. Teaches the history, current trends and future of audio connection. Includes DANTE level 1 certification. Course lecture fee of $75 applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 2250. Emphasizes electronic equipment and circuits used with electrical safety in media hardware. Includes basic DC/AC theory such as voltage, current, resistance, power dissipation, batteries, and solar cells. Introduces the basic construction and theory of operation of circuits used in media containing electronic components, resistors, capacitors, inductors, diodes, transistors, and operational amplifiers. Designed for Digital Media students. Lab access fee of $45 for computers applies. Course lecture fee of $75 applies.
  • 3.00 Credits

    Introduces the techniques and methodologies most commonly used in implementing sound and music assets into an electronic game environment. Covers the basic principles of sound implementation as part of the game development structure, project workflow, and common middleware tools.. Software fee of $13 applies.. Lab access fee of $45 for computers applies.Course fee of $170 for materials applies.